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 3000AD – Universal Combat

In jos 

Data de înscriere : 01/01/1970

MesajSubiect: 3000AD – Universal Combat   Joi Feb 11, 2010 5:36 pm


3000AD – Universal Combat | 456MB
Game play
Universal Combat offers the player a very large
game world to play in using varying forms of transport and combat. The
player can pilot spaceships of varying sizes, land on and explore
planets where they can then drive varying land craft, where more than
21,000 areas of interest are available to explore. The size of the
playing area is seen as one of the game’s main points, where travelling
from place to place can take considerable quantities of time, as there
is no time compression. The game has a high learning curve that is
daunting for newer players.
The game is most notable for its high
level of detail. For instance, every single crew member on the ship is
tracked in location, hunger, AI level, and fatigue. Every system
onboard the players starship can be monitored and controlled. In order
for the player to fly a shuttle, they must first take time to walk
though the ship to the shuttle bay, forcing the player to plan ahead
for tactical encounters. This often leads to a great many instances of
emergent gameplay. For example, enemy boarding parties can be trapped
on the ship by disabling Launch Control, which will not allow the
intruders to escape via a shuttle craft or fighters.

New items include:
* 22 first person weapons plus other items
* 28 character models with over 1500 animation frames
* 4 new careers for a total of 9 playable careers
* 22 driveable vehicles
* 12 controllable threat (e.g. SAM) units
* 10 controllable naval units (ships, subs, LCACs etc)
* 5 flyable planetary gunships
* 54 flyable space crafts (fighters, carriers, cruisers etc)
* 64 player multiplay support
The game contains 1 Advanced Campaign scenario (A Fragile Hope), 15 Instant Action scenarios.
The freeware version has fewer music tracks (the game FAQ shows how players can add their own MP3 tracks) and no multiplayer.

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